The metaverse is here, and it’s weird. Learn why you’ll still be a part of it as our columnist Rohan Godara makes a case for the bizarre notion for virtual commodities by examining the technologies and instances of virtual consumerism that already exist and how we’re all already part of this system that’s headed to the metaverse.
BRB dives into the multi billion dollar gaming industry. With the recent release of both Sony and Microsoft’s ‘next gen’ consoles, let’s take a look at how the pandemic bolstered key players in this market.
When I was in middle school, I hit a phase where I became addicted to money-earning apps, like FreeMyApps. Over the period of a few months, I had earned around $300. With that money, I probably could have bought something useful–but no, being my middle school self, I decided to spend all my hard earned money on Clash of Clans and bought 42,000 gems (the in-game currency of Clash of Clans). It seemed like a value buy at the time–42 thousand gems sounds like quite a lot. But, within one day, I had used up all my gems.